Demon Sword

My main focus for the entire project was utilizing my technical and creative abilities.

Refining my current knowledge of creating 3D game art.

A lot of attention was focused on understanding the importance of silhouette and being able to push skill set further

I learned a lot while creating the high poly sculpt in Zbrush. Understanding the surface to convey that while sculpting.

Being mindful of naming conventions and other initial setup for baking in Substance Painter.

Using Painter to layer different attributes, while considering the source material to create stylized PBR textures.

I took the original concept and represented it for 3D game art.

Check out a in depth breakdown of project below!

https://medium.com/@amandamelville00/demon-sword-creating-a-stylized-prop-740c6f1638

Special thanks to Adam Serhane for helping me throughout this project and expanding my knowledge on game art workflow!

Original concept:

Previous
Previous

Forgotten Shrine

Next
Next

QSAI Internship Summer 2021