Dream Kitchen

First off, special thanks to Nicholas Kennedy for allowing me to share & recreate his 2D concept into a 3D form!!

Link to concept:

Link to Nicholas's Artstation:

For the next project I wanted to focus on I wanted to focus more on color palette, lighting in unreal, using more foliage, and really just filling a scene and making it feel lived in. The concept from Nicholas was perfect for all of these focuses!

Everything was modeled within Maya, some unique props were sculpted in Zbrush along side the foliage and trim sheet, using PBR textures creating in the Substance suite with some use of Photoshop, and all placed in Unreal engine for lighting, rendering, and using FX to breathe life into the scene.

The biggest takeaway from this entire project was being able to utilize lighting, rendering, and post process features in Unreal Engine! Feeling much more confident to really making scenes feel apart of a world.

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Food Cart

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Forgotten Shrine