Koi Fountain Sculpt

The main focus of this project was focusing on the pipeline of sculpting in Zbrush, creating a low poly version of the sculpt in ZBrush (Zremeshed), baking and projected the high-res detail on low-res model, creating PBR stylized textures, and rendering in Marmoset. Learning to utilize Zbrush in this manner rather than be so reliant on Maya for retop was a different workflow from what I'm used to, but I gained a lot of knowledge of the capabilities of Ztools.
As well as some basic rigging in Maya for the sculpts once low poly model was ready to go. Rigging and setting that up was only to pose the fishes.

Previous
Previous

Moon Goddess Sculpt

Next
Next

Sci-Fi Lab