Gamebae Sp

The GameBae SP is here to help cultivate the magical girl vibes of your dreams!
I created this project to focus on improving my 3D handpainted texturing skills.

With most of my projects I started out in Maya to create the block out/”midpoly” model and creating the shape language. Then moving onto Zbrush to create a 3D high poly version of the GameBae to be able to “bake” the information later on! Going back into Maya with the high poly version, I then quad draw and create the final model. Then everyone’s favorite part with a model with unique textures, UVs!!
I pretty much took the rest of the time to bake and texture. With Marmoset, Adobe Painter, and 3DCoat being the programs used for that. With rendering I focused on using Unreal Engine as well as Marmoset.

I plan on creating a blog later on diving more in depth into the project. If you’re interested in the complete breakdown of it be sure to follow me on social media to get notified!

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Doorway of Tears

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Shrine Diorama (WIP)